package com.game.screen;

import processing.core.PImage;

import com.game.util.Coord;
import com.game.util.ProcessingObject;

public class Tile extends ProcessingObject{

	static PImage image;
	
	public Tile(int x, int y) {
		super();
		
//		image = pApplet.loadImage("timteach1.jpg");
		
		position = new Coord(x, y);
	}

	public void display() {
		pApplet.image(image, position.getX(), position.getY(), 30, 30);
	}
	
}
